Hey, thanks! Yeah, instead of transparency I should have said translucency, as I'm refering to the Blend Mode of the material and the fact that it uses a dither pattern to fake that effect. You can see in the screenshot that the Blend Mode is set to Masked. PrismaticaDev video is a great explanation of why I'm using that…
the original PSO came over here, as did PSU and the portable games other than Phantasy Star Portable 2 Inifinty, but that was because Sega dropped PSP support around that time I think. PSO2's alpha already has a menu for language options and there is already code that people data mined for languages including english as…
My point exactly, so much money and they don't write down via code or ID your name, so they're afraid you might bring in some extra buddies? That's the most ass-backwards thing I ever heard in my life, they're at fault here 100%, not you for not coming up with a smart system. Question, what happens if you try and…
If 2D gameplay is fine, you might consider the Scrolling Game Development Kit. (version 2.0) This is a fairly light-weight suite of game development tools focused on simpler 2D titles. It is great for platformers, and can be used for puzzle games as well. It has a visual IDE for editing and sprite / scene management, and…
Hiya. IDK what's up with anything on your screen. Can't help you with the nodes as IDK what they do, I'm not familiar with Dot Product, so I don't quite understand what that formula is meant to say. I have however just made my own angle calculator that uses logic to skip multiple steps of Pythagoras et al to create/find…
Hello. I am working on a scene that requires some particle effects, heavy black smoke in this case. I got some nice effects and they look very nice in the viewports. However, when I hit the play button and simulate them, they look very different, mainlöy much weaker and lighter. Unofrtunately I do not know where to start…
Hey, EDIT: Solved myself. Object properties and disable vertex ticks! I would be thankful if someone could help me with the following problem: On the left is the problematic object and on the right is a test cube without active vertices. I have tried following: 1. Turn off vertices in the modify tab under selection 2.…
Hi! I am having an issue with my model getting a falloff in the viewport. I don't know what causes it and neither did my teacher so I am hopeing you guys might have a hunch. Here is a picture of the viewport: http://imageshack.us/f/10/wierdfalloff.jpg/
I was trying to move a polygon in 3ds Max but the gizmo is showing at a different position. Did I hit some shortcut key that I wasn't aware of? Please advice. It was working fine but I don't know what happened.