Hey charles! She is looking awesome dude :smiley: It's nice how the character has been developed! I think poses A & C have the most potential but saying that I'm leaning more towards pose C. I think it is the stronger silhouette of the two and it seems to suit the character better :) . But that is just my two cents ;) .
Thanks for the comments guys :) cholden: It is definetly going to be a realtime environment. Gonna show it in Xoliul's Shader or UDK Just finished putting a noise filter on EVERYTHING. It's pretty subtle but I think it works Sorry for the render being so noisy it wouldve taken forever to render it if I put the samples up…
Hey Guys Feel free to Subscribe on my Youtube channel & Please share for more Post Production Tips,Tutorial,Breakdown etc C&C are most welcome https://www.youtube.com/watch?v=eQuc0KSgYbE New Work at : http://www.facebook.com/gaganfx/ 3d:- 3ds Max & Vray Post :- Photoshop, After Effects & Magic Bullet Looks
Hi everyone! I've been working on re-lighting my previous project to achieve better static lighting that has more visually appealing. This is what I came up with, Would be great if I get some C&C on this one for any improvements, like what can be changed in new lighting or whether old lighting is better with some tweaks.…
Hey guys! I'm working on a new character. The concept was to try to tackle something I felt 3D is difficult with, which was baggy cloth. So I created this character and hopefully it'll be interesting for you guys to see how I progress, and maybe I'll get some crits along the way! Here we go, the drawn turntable: And the…
Hey guys! This is a WIP of a low poly character I've been working on. It's supposed to be a portfolio piece. She has like 30k tris. I used zbrush and max for the high poly version, SP and PS for texturing. The brown parts (jacket, pants and gloves) only has a normal map applied so far. I hope you guys like it! C&C are…
Constructing what will hopefully be a new portfolio piece. It's to be a old, overgrown church in the New England wilderness - battered by the elements and time. I'd also like to include some sort of vehicle once the scene is fleshed out - perhaps a gleaming car of people investigating the scene or a freshly crashed…
Hi everyone, here is what I' m working on , for an australian contest.. the finished thing will be a 6k normal mapped character.. I decided to go for a fantasy "Thai" fighter.. anyway, here is where I am so far.. http://kakikukeko.free.fr/sumea/latest.jpg http://kakikukeko.free.fr/sumea/head.jpg…
Hey everyone. This is my building so far. Pretty close to complete for the building itself, but still some work left. I plan on using these pieces to create a few different buildings. Also, I plan on creating more props for the street. The sky and lighting is just a default set up in UDK, and has that middle area of…
Here is a test Barrier I am working on for texturing practice. I know it has alot of repeating things but i haven't gone over it with more layers to hide it. I also know I havn't textured the rebar pieces. I wanted to post it now so i can get the best C&C early in the creation process and not have to go back & redo alot of…