How to search: * Search = game name + ship name + 3d model * For example https://www.google.com/search?&q=Dual+Universe+Thunderbird+2+3d+model * First search result = thunderbird 2 - STLFinder That site seems to have a lot of models to choose from. Visit the links to see if they're good quality and downloadable. Most 3d…
Heyo! Some things I think could make it more cohesive (and stlye-o-mat?): - Color pallet with fixed value range for the textures - very dark values could be reserved for outlines and lines. - Vertical gradients. Removes some contrast from bottom and adds contrast where assets overlap. - Lines - if you go for line art you…
Thank you so much for the time and effort @Obscura ! I certainly wish that Epic could have shown that sort of stuff as opposed to presenting things so superficially. I suppose it's just regular PR, but it's quite a departure from their history of being very open and straightforward about the tech, like whenever Sweeney was…
yeah i'd say just keep seeking out tutorials that cover full process like that. there is so many it's hard to recommend a single one. Just find a teacher whose stlye and pace you like, exhaust all their content, and then move onto the next. In your own time you'll get to a point where you feel ready to fly on your own.…
Hi, I tried to help give you a direction and vision, basically if i had to do it myself i would attempt something like this: All credit for 98% of the design obviously goes to the concept artist i just manipulated it to get my idea for you out fast so i don't lose it:https://www.artstation.com/artwork/mX8av This is what i…
I guess it's a good thing that the premise of your argument could basically be summarized as "more hours = more better", which is not specific to FZD, because we do actually have some evidence on that. Even assuming the number of hours worked was the most important factor to a persons development (which is probably wrong)…
Thanks, and yeah I had some problems with the normals. But I made new screenshots with the same texture/material settings and some new lighting settings to make things a little more interesting. But now I'm receiving some strange normalmap error on the wheels in 3DS Max. Seems like the normals are flipped or something...…
Thanks for the comment Robby, the reason I chose to follow it exactly was becuase I learn best that way, I guess it comes down too personal opinion. The style I am trying to replicate and explore is that of Blizzard. The style I copied is that of the Blizzard games and Is necessary for me to adapt too. Of course I will…