For unreal engine, cloth is just a 0-1 from not fuzzy to fuzzy and fuzz color is the color of the fuzz (usually the same color as the cloth but desaturated and lighter).
erm if you want to stop a sine wave from going from -1 to 1 and instead have it 0 - 1 (is that what you are talking about? I am not sure.) multiply it by .5, which effectively halves the range of the wave ( -.5 to .5) then add .5 to it to shift the wave up. to change a wave's speed, I believe it has the option to do that…
Kicks ass! I would changce some small things to add more variation. Maybe turn 1 horn of the beast a little bit and make the flesh that is hanging from the guy's belly different on 1 side. Oh yeah ... more guts hanging from his belly!
Hi there, As a noob I'm struggling to find a way for correctly setting the animation with the exporting of a fbx fila from 3ds max. Lets start from the beginning. I have made a gun model and animate it. The animation sequence starts from frame 1 and finishes at frame 62 with a custom FPS of 10. I have to maintain this…