Hi , I'm having a little problem with some of my metal textures in Unreal engine 4. In Quixel they look shiny and really brass looking and in Unreal they appear really tarnished and not the same color at all. Maybe im plugging the nodes wrong or something. Here's some screenshots.
Really new to unreal and when I import my fbx blockout of what I have so far it comes in and part of the railing area isn't how it is in max, its pushed back in unreal. here's some pics
Update : Start of Repo And getting things adjusted for project, lots of technical things to figure out, but here's a few screenshots of the progress so far We got a new T-800 Model character rigged for Unreal, but it's not fully implemented yet, but it's gonna look sweet next to the building and scenes.
Space game proyect in Unreal 4 Real work of space game made in unreal 4. Modular pieces with only 1 texture which has been worked in substance and unreal 4. See more at artstation