Keep in mind. Even boxers are not hugely buff like this guy. He looks more like a body builder to me. Also smoothing your muscle transition from one to another. They are quite sharp and sudden. Look at your ref the muscle are smoothed not sharp when it comes to the edge. And even on buff people this is the case.
I think your high poly sculpt is a great start. I believe that the bottom of your ocular rim is a bit too sharp. Im also not reading his cheek bones well. I believe once you add some really deep sharp wrinkles it will add some great feeling to the character.
Swiz I personally dug the dark underclothes and the red puffy bits. With them reversed my brains just /. I think part of it has to do with the natural inclination that something underneath is occluded and thus darker. So its fighting for my attention in a bad way vs just reading naturally. I realize that it can/has/will be…
Love how you did the sword effects. I think the hair is too "ragged and worn" looking because of all the sharp edges in her fringe. If you did less sharp edges, make it one long lock of hair, it would give her a more feminine and softer look! Keep it up, looks awesome so far! :D
Your edges are really sharp. While machined edges are really sharp in real life and that looks great in the HP, it won't catch the light at all once baked down into the LP due to aliasing. Loosen up/smooth some of those edges and you'll have really good normals to work with when you finally bake it. Good work! :)
Bartalon, ok I tried that feature in max but the edges are extremely sharp. For instance, in modo you can set the angle of sharpness on selected edges and you can make them a bit smooth like they should be. Anyway, it seems that the only choice is to add more base topology and perhaps I can smooth some weird looking…
Turned out nice buddy. I think my only real crit is the normal map for the face. It's too soft and doesn't provide convincing details. There should be a few sharp changes in direction at least somewhere on the face. Not totally sure where the sharpness should go, but it's reading as too baby soft with no creases at the…
To make it look more menacing think of sharp points and hard sharp edged surfaces. A forked tongue maybe interesting. The jaw also reminds me of the newer Godzilla film, which he was not to menacing in that movie either. You may want to throw a little color on it to see if the diffuse map will do the mesh any justice. Keep…
Hello again, Did some changes regarding sharp edges on some parts, also changed the screws since they were too sharp and pinched around the edges where the screwdriver goes in, changed mat to blinn so the edges are more highlighted. Next is the neck thingy that holds the drawtube Again, comments/critique very welcome
Nice sculpt you have going! :smile: One thing I notice is that the face has a lot of sharp areas too it but the rest of the body doesn't making it feel incomplete. I'd say you could add sharp edges in other areas. As for the scales I'd just add size variations within the tiling texture itself.