Hey guys, I'm looking for a job, working with low poly hand by hand painted, this is my last art ... take a look at my portfolio, if you have any interest, please contact me, Thanks. https://www.artstation.com/artist/matheusoliveira
Hi guys, I'm new to this forum and hand-painting in general. I've recently started to make a hand-painted dwarven dagger. I'm working on the bronze/gold bits at the moment and can't get it to look right... Any tips?
Sorry for the very noob question. In some threads lately there is mention of hand painting normal maps, what does that mean? Is that painting black and white and then converting it to a normal map? What type of details lend well to hand paining normal maps as opposed to a highpoly model bake?
Link the gun to the hand and set the hand to FK. Linking the hand back onto the rig will probably break it. Plus there's no need as FK will bring the arm along when you animate the hips/pelvis.
Also, did you have bad surprises with two-handed weapons? I could parent constrain the main hand to the prop, but couldn't constrain the prop to lead the other Ik following hand.
First attempt at doing some hand painted work. I'm super new to all of this for what it's worth I'm happy with how it's turned out but I'm not satisfied with it. What do you guys think? Also when doing hand painted models do you guys like to sculpt on the base mesh in Zbrush and bake normals/AO on it then do the hand…
So I was rigging up a model with the skin modifier and when I went to mirror everything, I noticed that the hands were red (like the bones in the middle) rather than blue and green. So now if I mirror it, it assigns both hand's vertex weights to one hand. Anyway I can just make those bones green and blue again so I don't…