Hi, in this one, I'm going to show you some basic usage of the "custom" expression in the material editor in Unreal Engine. For "additional" information, check out the following link: https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ExpressionReference/Custom/ Make sure, you noticed the limitations of…
Time for another update. During the baking process, I found that there were some elements missing in the 3D high. I couldn't find what it was, but I saw from observation that my high model was not in par with other great work that I set myself to as standard. For that I sought out professional help for feedback and…
To apply, Please PM me on Discord @ Finchy#5545 or Join our Newly Created Discord channel https://discord.gg/mjF2JSm Contracted – Paid We are seeking a talented environment artist to join our team in making great games. The ideal candidate will have some experience with next-gen asset creation, high poly/low poly modeling,…
I am currently looking for a job, and I contacted some Recruitment Consultant / Resourcer after finding some interesting job offers that they were posting on big job websites. I just started so I cannot tell how efficient this is, how much they can help to find a job, but it made me think about it and I wonder what you…
VR standalone is pretty much in PS2-3 era of optimization. Number one reason of VR performance hit are the badly handled UI and Code. 100+ individual UI textures being called instead of atlased for example. As for 4k 8k, general guide is 2k for 3rd person and 4k for FPS. It gets interesting depending on company workflow…
2d vs 3d is usually unimportant with this stuff - you can mostly use 2d techniques for navigation and layout - you just layer them up to get the third dimension. so.. hex tiling is pretty closely related to isometric tiling in terms of implementation so that might help you find tutorial examples . The main difference in…
If for some reason you still want to get rid of unnecessary loops. For example in case of mobile game or if your game show first lod on replays and cut scenes only. You still can manipulate the normals responsible for shading "corners" directly . Sometimes it's enough just copy normal from a vertex outside the hole to one…
OK, I know we're getting in the weeds here but sure: Go into any of the example's you downloaded for UE4, find any of the text that they got floating behind the examples and click on it. These blocks of text are actually generated in blueprints. One of the exposed variables in the text actor is a string, you can type any…
Yeah, but it's not just that. In african history you can find some of the most extreme examples of ethnic hatred and xenophobia that aren't really a result of foreign influence. It also shows power and wealth can corrupt people who previously lived in poverty. I've recently read some books by Ryszard Kapuściński. I can't…
So, I'm having a blast here learning and experimenting with so many new things. This is the current state of the scene: Since the last update I added the following: - Foreground rock(s). It's iterated three times but it's just one model. My first ever sculpted rock! - Stone path. This took me some time to figure out/chose…