Hi, when I bake my normals in marmoset they look strange, but for the same mesh some maps are looking quite good, and other look like this; any ideas ?
@Joao Sapiro Thanks! That's the thing, I want to get help through therapy but I can't afford it. I wish it was free because I would have gone there a long time ago. My only solution for now is to earn money and then I could go. But there's something you should know, if I see my work sells and I make people happy, I will…
Hey! I'm a 3d artist currently looking for a job opportunity related to environment art. I've worked on shipped AAA titles. Just looking for an interesting project to be part of. Message me if you're interested. https://solus_e.artstation.com/ Thanks!
ReelFX doesn't do much for games, but in case anyone knows animators looking for work, Robin posted this a few minutes ago: is looking for Maya animators who can work from home. They're also looking for some on-site animators for the Santa Monica office. "Ok, if you look down you'll see that I posted that I was looking for…
Look Dev TD California based film studio is looking for a Look Dev TD to join their team. This person must be able to work on a contract basis and have experience with shader writing and Mental Ray. All candidates applying must have at least 2-4 years feature film experience. If you are interested in hearing further…
I. (and a friend of mine) are looking for a programmer. you see, we've got this idea, for a game -- a simple one. we've got a prototype, made in blender. we're both accomplished artists who don't bullshit around. we'd love to develop for the xbox live arcade, or for downloadable content on the ps3.. we'd like to start…
Hi everyone, I hope this is not a dumb question. Let's suppose I have a row of semitransparent walls and I'm looking through them. The further I look, the more opaque the walls appear. You all know this is the normal behaviour of semitransparent textures. Then I export the scene for using it on my Nintendo DS. When I look…
Loom is an amazingly well done, 3D short that tells the story of a successful catch. http://www.polynoid.tv/loom/ "A moth being caught in a spiders web. Struggling for an escape, the moths panic movements only result in less chance of survival. What follows is the type of causality everyones expecting. The spider appears,…
Hey, I'll offer a few crits. Grain of salt, mostly this is just opinion stuff but if you try it and it helps, cool: 1. Bone material doesn't look right. Too soft, porous. Looks like if I swat it with my sword it would be like hitting a pillow. I'd recommend making a mask to section off just certain parts of the bones to…