BTW, the greatest book in the world is coming out with it's sequel: [ame]http://www.amazon.com/Mastering-Unreal-Technology-Beginners-Design/dp/0672329913/ref=sr_1_2[/ame] Mastering Unreal 3 Technology: A Beginner's Guide to Level Design in Unreal Engine 3 (Hardcover)
The only deformable surface technology I can think of in Unreal 3 only works with the Gears Of War 2 version of the UE3 engine. Unreal Tournament 3 does not support it. Basically I think you're using too old a version of the unreal engine.
Hey guys, for all Unreal Engine users out there... I'm an environment artist and I tend to make and render all my environments in real-time with unreal engine, however, The best result possible is found by rendering the scene with the maximum quality as possible and with photometric render, that is the one I always use as…
- Unreal 5 I am looking for talented a Animal/Creature 3d Artists. We require a Tech Artist with Houdini knowledge. Desirable 2 Years of experience. We will also consider other applicants Please contact on, andy.kerr@skyhookgames.com
i must have a dozen different pbr water shaders for unreal. Rivers, oceans, ponds... every type of water. All from different authors. as mentioned, of course you can transport the textures anywhere you want but the shader itself is always dependent on the language / engine.
so are you going to bake normal maps or just use bevels and keep it slightly higher res. just curious really maybe just add/bake floaters on top of a mid res base? I supppose Unreal can handle a lot of polys these days, but still best to optimise stuff
Greetings! I am a dedicated 3D Artist with a rich background of 5 years the realm of game development. My journey has been marked by crafting detailed props and immersive Environments for indie games, as well as creating high-quality content for the Unreal Marketplace. My expertise encompasses a broad range of tools and…
hey guys. friend of mine is having a problem. hes trying to do the whole streaming levels in unreal. when he tries to import a new level into the level browser, unreal crashes giving a message about a debugger. anyone have experience with this problem? I know how to do streaming levels, ive done it before. This crash is…
I've recently decided to take a stab at animation, but I find myself at a loss for what frame rate at which to animate for unreal, namely because I can't find out whether or not unreal takes into account what frame rate you animated at originally. Also- what's a good amount of frames for a walk cycle or an idle animation?…