Hi, I'am facing a problem when trying to use lightmaps and POM together. I think its because we can't parallax lightmaps right? The results are black borders where two planes with the same material intersect. So, pretty resealable for me to think there is no fix for this. But how can I achieve a similar look to this…
Hi there. A problem which has randomly started occurring today is that whenever I try to render a model with no geometry behind it (ie it's bordering the background) I get this horrible jagged edge effect along the affected area While I found that adding a matte/shadow material to a plan can be a workaround, that only…
I mean for a case like this: I have multiple uv shells selected and stacked, and I have uv editor grid setup to match my tileable textures. But now I want to snap and scale uv shells so that it matches the texture. I feel there should be a tool in UV Editor or UV Toolkit that can do that, but I couldn't find one. Any…
Quick idea. Would we be better suited to put together a big montage to gaming and creation mural with the intent of trying to get it put somewhere special? The border could be various model renderings uncolored and as it works into the middle various mid-stage animations with more detail are used and the center character…
Hello y'all! I have a question while working on my capstone for school. I'm working on buildings on the street, is it okay if I create new polygons and attach the assets (frames, windows, borders, etc) to each other? I've heard that I need to avoid stacking and intersection because it will cause the z-fighting and the…
Hello guys, need some critique on texturing these wooden doors, i create them in 2015 and lately i started polishing textures from my old works, i already know that i should make more visible dirt crevices and convex borders, also i will add some foliage and grass between ground stone. C&C :) Here is marmoset viewer for…
I'v been looking al over for a fix for this and nothing has helped or only helped a little bit. 1. When zooming out even if it's a small object I get a black roundness to the object. http://i60.tinypic.com/53tled.jpg 2. The start of borders shows through the object. http://i60.tinypic.com/2ius9h.jpg Plz if some one knows…
My textures are pixel art so I need them to be perfectly aligned on my model. I used pixel snap option in Maya and uvs look perfectly aligned when previewed in Maya. However if I import that model and texture to Unity for some reason it adds half of next pixel on texture on one side resulting in half pixel border on that…
Looks interesting. I would make the water a bit transparent at least at the borders. The lighting is a bit weird like the mill is being lit from inside. Are you using LPV or something like that? I would add a bit more ssao to the scene. The overall scene looks a tad overexposed, dunno if its a lut that you are using or…
yea sure :) They are from [ame="http://www.amazon.co.uk/Kelmscott-Chaucer-Collectors-Library-Editions/dp/1904919758/ref=sr_1_1?ie=UTF8&s=books&qid=1268702210&sr=1-1"]The Kelmscott Chaucer[/ame]. If you dont want to buy the book, you can get a scanned version of the same border that i am using HERE Have fun!