Ya, so I should specify. The workaround I posted should be a last resort. Ideally you should go back and fix your bake so that you'll learn from your mistake and not do it again. I also said that tangent space normal maps can't handle 90° angles which isn't necessarily true, if the edge you want it to portray is sharp,…
Cremuss said:Nice stuff here as always! Some random, hopefully helpful critics! demigodssw > the texture itself is nice I think, although the red stripes are too blurry in my opinion. What bugs me in the other hand is the blobby aspect of the concrete. I'm sure such concrete barrier, as damaged and worn as they could be,…
Hey! Great step to start posting online. It's a really good habit to have since you'll learn to communicate about your work, making nice screenshots (even the WIP ones!) and getting feedback :+1: This is a great start so far! Right now it could really help to flesh out your meshes and blockout so you can see how the scene…
Hi, I’m a manga script writer. I’ve watched over 400 anime and read nearly 200 manga, and now I’m developing my own original manga-style series called “The Unknown Awakening.” I want this to be the first proper Indian manga with a global audience.In a world where 25% of humanity awakens superpowers upon reaching maturity,…
I have been not very interested in Photoshop for a while and now see it got a mesh deform of a sort where you can add vertical or horizontal loops . Once you add a loop it makes its vertexes selected with a small thin frame. Is there any oprtion to not only move/translate those selected vertexes but also rotate those…
Hello Polycount community! The Creative Lead/Founder of Leyline Foundry is seeking a highly skilled Lead Creature Concept Artist & Sculptor to join the project as a founding partner for its high-fantasy debut title, Aethelgard: Echoes of the Arcanum. This is a high-trust partnership offering complete creative freedom to…
Add a mouth cavity and impression of teeth. It will get better instantly. her chin and her nose are too sharp. I know you try to make them as narrow as possible, but don't kill the initial shape. The chin and the nose have to get some wideness. They're not sharp objects. 3. The eyes should have eyelids. PS the head doesn't…
I have never seen the sharp intersections you are getting. I assume that is your problem. Anyhow the sharp edges arnt really a problem, the space at the groin however is, plus the direction of the hands and the lack of neck length. Your zspheres may be crossing, I dunno. If you want to eventually animate the character then…
I didn't change the process much, the basic goal of it is to add a chamfer on every edge that would usually be hard (sharp) and adjust the normals to get a smooth shading. This is just one way how to work with custom normals and for sure not the holy grail, but works well on specific models, like my example. With YAVNE you…