nodeway dunno why but the sarcasm is super strong on this one xD Just to give my 2 cents to the discussions : Houdini isn't on par with Maya/Max/Modo/Blender when it comes to modeling for games yet.It has a lot of powerful modeling tools but some of them are just too much complicated for your average environment artist to…
That sager is pretty nice. DDR5 Vid Mem. Though, I'd hate to see battery life and heat on it. Do I also really need 1.5 gigs of memory? It does have a huge performance with 26th on the chart for speed for the gpu. Compared to the 540m on the other Sager I mentioned earlier which is 69th (out of 300). FWIW what Waz and I…
You're more likely to get some help if you post some screenshots illustrating the problem you're having. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#images Also, how exactly are you creating your shader.. text editor, or a node graph editor? Which editor? Post your code in…
Hi, Klunk. Thank you for the code. So, it appears to be working right now. I also edited the code to create a new script to write out the contents of the vertices connected to the bone. However, it's only printing it out the short version of an array - with three periods separating the first element from the last. Is…
Other texture maps (height, AO, etc) are often packed into the normal map alpha channel. If you don't need to put anything in A, you can change the dropdown to RGB.
Seems A.RABBITS code works, and workds quite well... But, with a few caveats: - The effect is broken when the material is applied to a mesh used in foliage mode. The same mesh/material works perfectly as a billboard as a static mesh, but rotates through the air (rather that simply angling its face towards the camera) when…
I'm about to enhance my Polycount Blender addon so as to get the real verts count, but I need to do some tests and of course make comparisons between my stats on some 3D engine stats. As I haven't work on Unity since few years I was a bit suprised by these defaults statitics: 1.7k tri / 5k verts, what the heck? So OK, this…
Hi James, thanks for the code but does it work as expected on your end? cus I've tried it here and after the initial rotate 90deg>export dialog box come up>it didn't rotate back to the -90deg. Also the thing I notice about axis rotate is depends on workplane which is can't be force, hard-coded to be rotated on X axis, am I…
We have .md5mesh and .md5anim working perfectly in OverDose guys, you should contact our coder Nicolas for more info maybe he can share code with you? But yeah, fully tested using Doom3 and Quake 4 rigged models. You can see it in the OD Tech demo videos. (OverDose was based on Quake 2 code)…