Oh don't get me wrong, I put some time into hard surface. That actually started with a game idea and I never modelled a car before. It was a block with a crappy car texture. Oh hell nah I'm going to learn to do better cars. So worked my way up, a few little tutorials, cartoon-like cars. Then found a master class for…
Hello, first time posting here! I've studying rocks for a while in blender but I'm having a hard time with it, looking for some tips and feedback on how to improve it.
Every hard edge needs a uv split, yes, or you will get the "black edge" errors there. Every edge that is hard, or on the border of two smoothing groups, whichever terminology you want to use. Again this is why simplifying your low(and possibly high) makes a lot of sense here. You can also use a blend of hard edges and edge…