Its been a while since I updated. I replaced all of the block out meshes with more modular building blocks, trying to plan out what is modular and what is unique. First draft of the cooking appliances and the counters were done as well.
Cool, its important to note that sometimes modular building sets will be built up from a variety of uniquely unwraped pieces(thus a high res source would be a plus). But if you're going over the modular + high res stuff, that is certainly a good start.
I think I've answered this question on artstation but just to be sure; most of these assets are modular but where we want custom dirt etc we merge the modular parts together and work in the details as a 'new' asset. Hope this helps! Thanks for taking a look!
Cheers for comments guys, this is built using modular pieces, here is a screenshot with all the modular pieces used in the previous screenshot, and wires for each asset with tri count. Hope this helps, each material has a basic vertex paint to break up tiling.
Hey all! This was my project for the CGMA 10-week course 'Environment Art for Games in UE4' by Peyton Varney. This was my first finished environment in Unreal, and also my first foray into lighting, foliage and utilizing modular assets in an Unreal project. And some of the modular and unique assets I made for the project.…
Thought about doing contract work? It would get you some titles, experience and some more pieces for your portfolio, and you would start to network. About your portfolio: Over all, the art is pretty good. But the lighting needs to be improved, the textures are noisy and often too big for the object they are covering and…
Get a first glimpse of the Port Village, one of the locations featured in the opening level of the game. Modular kit overview. Decipher - main gadget breakdown. https://youtu.be/b8rmt1g-h04
I've heard that UE4 can be a bit finnicky in terms of how its lighting system responds to modular pieces flush against each other. Did you encounter much difficulty there? I imagine it helps that the modular pieces seem to join together at corners.
How about using more modular assets? Perhaps, using modular assets would save time and it would make better quality rocks. I have a nice tutorial website which could be helpful for you. http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html
We're in need of a Hard Surface Environment Artist who is Proficient in building Modular Environments. Requirements: * Eye for Detail * Can work exactly to the grid * Experience in creating modular environments * 3 years minimum professional experience creating environments for console and pc titles please email…