Hello. There´s something I´d love to get some information from people working in the industry, building portfolios and everybody who knows about this topic. It´s about fan art and replicas of existing stuff. I am not talking about M4 rifles or Ferrari cars, but stuff like unique guns from games- assets that relate to the…
We are seeking a specialist in Unity FX but with a strong Fur and Hair experience on characters and creatures. If you can bring to life, for example, a furry rabbit enjoying a gentle breeze of wind rushing over his fur coat in game in Unity. That is the talent we require on our production. Whether through cards or other…
Hogwarts Legacy Fan Art - Materials PART II This project focuses on a material-based environment workflow, starting with a procedural material in Substance Designer and evolving into a trim sheet–based modular system. The goal was to achieve a consistent visual style while remaining performance-friendly for real-time…
Hey Quixel Team,First of all i'm a huge fan of Megascans and the Mixer! It's just a lot of fun to create new texture variations from existing megascans textures in my library. I'm also a huge fan of megascans decals, which brings me right to my topic, with almost 500 megascans in my library it is easy to loose the overview…
Hello there I'm trying to make a horse model for game engine use, and I really want there to be a texture of the body fur. Given how short and sleek horse coats are, my lecturer suggested using Xgen to create fur and bake it into a normal or displacement map. I don't have much experience with xgen, so I've hit a block now…