This will be a long post so i will split it into multiple parts. Final Update on the Striker Zero I have been making thruster on mechs lately and considering they are quite common, i decide to make them modular so i can reused them later. Finished up the gun and detail
I think you're making things too hard on yourself keeping that pillar as a solid, watertight mesh. There's no reason for that, and is just making your modeling life harder. :) Identifying the major modular parts is important, but just as important, identify the smaller modular parts you can just instance around, or use as…
sorry but what is this for? game environment, art project, pre-rendered animation or something else? The environment looks like a game level but the way your building it sounds reaaaaaally inefficient for that. I would seriously consider taking AmbiguousPackage's advice and look into modular level design. If you look at…
More new pictures incoming! I've done quite a lot of work since my last update, mostly making props and post-processing changes. I've made various new assets like filing cabinets, shelves and a modular pipe set. It definitely feels like I'm getting kind of close to finishing this project now. My goal is still to just make…
Part of the idea of keeping the pieces of the building separate was to have a very modular house. Combining the assets in Maya is a work around, but reduces the ability to have a very modular scene built directly in Unity. The beams of the houses are used in many other areas of the house, there are many shared assets to…
If you have not gotten familiar with modularity I guess take a look here; http://wiki.polycount.com/CategoryEnvironmentModularity?highlight=%28\bCategoryEnvironment\b%29 Looking at your ref you could get away with having your spire mostly unqiue (still using smaller modular chunks) and the dome. The other buildings however…
The following images show my use of modular environment design that was utilized to create the video submission seen above. Wooden Set: The following assets were created from one high poly wooden beam projected onto a low poly mesh, and arranged into a modular set. These were all selected at the end of the work flow,…
Long time no update! Part of my entry to the Throne Room competition will be what are essentially blog posts with lots of images. As I'm working through this project, I want to document everything-from my idea phase all the way to my final project's presentation. Considering my project is a bit more abstract and will rely…
Thats some really great work. I have a few tips to help sell it for all its worth. - Start off with a beauty shot, not a construction shot. A magician wow's the crowd first and reveals his/her secrets later, backstage and only if you beg, for hours/days. - The distillery, is awesome. Amazing style and excellently painted…
We have an amazing opportunity for a Experienced Environment Artists at all levels to join our team. This is a unique opportunity to work on some of the biggest and most exciting projects in development. The ideal candidate will have extensive experience as an Artist in a games studio and a passion for creating high…