Team Name - Dormant Studios I am currently apart of a Indie team with about 8 dedicated people on our project. We are seeking extra help so we can do some small side projects for extra revenue. We are currently looking for Unity Programmers, 2D artists / Animator and 3D artists / Animators. The unity programmers will be…
Hey peeps, Something I've been fighting with the past few days in my production pipeline is retopology - especially following the form of an organic model to create a mesh with clean spans for rigging and animation (so autotopo and decimation tools tend to create more work than help). I can generally create a highpoly…
Hey there, something had been annoying me since forever and I somehow gave up on it until I stumbled upon this seemingly unrelated post : http://forum.tabletpcreview.com/archive/index.php?t-27626.html Basically I find that photoshop and Windows in general can get quite slow when the screen is in portrait mode. Its strange…
A D40x would probably be fine. One thing to keep in mind about resolution, is more is not always better. A good expamle is the Canon 20D(someone asked about this earlier) with the 40D and 50D, they pack more, smaller pixels into the sensor to get more megapixels, when they do this, its going to give you more noise and thus…
Thank you for a detailed answer. The angle might look more natural with a camera without such a high focal length (under 100mm), and you're right about the HDRI/light setup. I think the fresnel falloff is what will make a huge difference in the reflections, because they are currently too sharp and fake because everything…
The delighter AI is trained mostly on floors/grounds and walls of all kinds. The latest version also covers fabrics. From my experience it's miles better than B2M for anything that has actual features (pavement, stones, twigs, bricks, etc.) but it will likely struggle on very uniform materials like a grainy asphalt since…
Or even better, change the angle of Auto Smooth to 180 degrees and mark your sharp edges manually. That way you have a full control of smoothing groups in your low poly mesh. One more benefit: Once you're done with your sharp edges and you'd like to UV unwrap your mesh, you can quickly select all of your sharp edges with…
After some weeks of rest, vacation and other projects/training. I decided to come back to this one. As I saw the texturing I have to say I'm very disappointed about my own work. So I did soem tweaks on the model (removed sharp corners) and started the texturing from scratch. So far I did the base colors and the lightning…
Not sure if anyone else has had this but for me it seems that everytime I re-install or update Quixel, my "Use Graphics Processor" option gets ticked off in the Performance options tab. Always noticed this as a sharp drop in the draw quality in PS, jagged lines etc. Currently using Photoshop CC 2014. Not that much of a big…
Sometimes things don't go well but I think those sessions are worth sharing too. I'm trying to come up with something more interesting for the side supports. I tried a wrought iron sort of thing first: Didn't really fit with the rest of the scene. Even if I sculpted it to have the same of sharp cuts I think it's too thin…