your surface is to clean ! Visit these threads : http://www.polycount.com/forum/showthread.php?t=87797 - Alot of information regarding stylized texturing. http://www.polycount.com/forum/showthread.php?t=68601 - Different examples regarding painted textures also this guys a beast when it comes to stuff like this.…
Try to smooth the edges of right angles and add polygons/accents to those. Good examples are close-ups in architectural renderings (raytraced, non-realtime) where if you notice, most of the hard angles are smooth. Why? They add geometry more to those areas than to flat walls. For an interactive real time example, there is…
I'm just confused because as best as I can understand your description of your own workflow, soft-image has this by default. Maybe I mis-read? My second point isn't about how long it takes long to learn a new software package, my problem is it seems strange that it takes less time to produce more work in a completely new…
Historical accuracy depends a lot on the setting, but what really annoys me are things that go against the game world. For example a game world that assumes earth's physical laws and real world materials, yet uses them in ways impossible by physics ("but...but...it's magic!"). Buildings that would likely collapse on…
It depends. By using intersecting meshes you can add extra details to a mesh that you couldnt otherwise afford to do (because of a low poly count for example) Sometimes it can take allot of additional polies to 'maintain' a continuous mesh, whereas by having some intersecting geometry you could acheive the same result with…
Junior Character Artist Duration: Short-term Rate: DOE Location: Onsite Only - Lytham St. Annes, UK Airship Images are looking for a competent character artist to work on a range of exciting projects at their studio in Lytham St. Annes. Our ideal candidate will have a genuine interest in creating next gen characters and be…
Hello everyone, I'd like to know your opinion on the widespread use that many developers are making of Megascans (to name one example) and other paid or free asset packs in their one-person or small-team development projects. It's not just once or twice or three times that I've recognized the same asset pack in different,…
this time not my engine but my model and texture (63072 triangles) http://www.renderhjs.net/bbs/flashkit/sophie3d/ (screenshots from the flash engine) http://www.sophie3d.com/website/index_en.php though even I have to say that this text is very unclear and sounds more like a marketing construct. From how I see it: - can…
Hi all! I'm writing you all trying to find and to establish some standardized terms for the already popular real-time architecture visualization. I'm a developer (with UE4) on this field and, sometimes, customers ask or talk me about 'virtual' projects, and many other ‘virtual’ or ‘cool’ words, but almost no one coincide…