i cant quite figure out whats in that image, maybe diusplaying the highpoly next to the lowpoly ? also dont forget that lowpoly must have a single smoothing group.
seems like your lowpoly is also projecting onto the bake , just select the lowpoly , right click , properties and deselect "cast shadows" that should do it :) nice shottie !
Usually you don't unwrap the highpoly, and when you do, they don't match the lowpoly at all. Just unwrap the highpoly as you want, it can be completely different, because you bake the details FROM the highpoly TO the lowpoly. Think you might have misunderstood how to make highpoly models to use for lowpoly.
I agree with dur23. Something is not right about your normalmap and I think the hardedge matter might be it. The normalmapped lowpoly version looks flat compared to the high poly, it might be the shader you're using for the lowpoly but it would be nice to see a comparison between the high poly and the lowpoly with the same…
Hello! I’m Joaquín, a 3D Artist with 8 years of experience working in the game industry. I specialize in environment and prop creation. I’ve primarily worked in realistic Sci-Fi Unity games but i've also been employed for stylized/lowpoly work. I am available and looking for remote work. I’m open to work in part-time,…
Just for the hell of it: import your exported hipoly into the scene with your lowpoly, just to check that the sizes are how you need them to be. If your target is to bake a lowpoly vesion then you don't need uvs on the hipoly.