DRM crippling games encourages piracy. For example From Dust, that even Steam had to offer refunds due to customer outrage at Ubisoft. With a pirated copy giving you a superior version of the game This can also be explained by http://blog.wolfire.com/2010/05/Another-view-of-game-piracy You will note the heavy use of…
This is a really good post but I think you've made a mistake here. You could just as easily argue that if price has no relation to piracy then you could peg the price at $500 for a game at launch and it wouldn't result in a rise in piracy, would you actually believe that? Consider this: You have a certain portion of the…
But that's the problem, there will always be a certain percentage of people who pirate the game simply because they can't be bothered to buy it. No matter what incentives you offer, or how low you price them these people will still exist. What developers should focus on instead is provide a great product for existing and…
I'm going to come out as a complete hypocrite here to refute that. In two different ways. I for the first time ever bought some Steam games during the recent sale, because of the great service and prices as well as great indie game packs. This is from someone who is a sworn hater of digital distribution. To the point that…
I hear ya buddy and I think a lot of us share those experiences. But that's a social problem. A very difficult problem to solve overseas especially. It has nothing to do with prices or distribution or within the means of the publisher. Look at it this way. Developers hold very close communication with their consumers, more…
DRM and prices are not a problem to me. I own too many Ubi soft titles (as example: splinter cell conviction, prince of persia and all the Assassin's creed saga), and the DRM doesn't bother me... if you complaint... i may think it's because you may be a pirate. Amazon.com have had really great offers for these holidays…
You've read too much ideology into my post. I'm not claiming that cutting prices is a superior business model, if you had read the last paragraph of my post you'll see I think games are already well priced. It would more than likely be a revenue loss trying to chase the bottom dollar crowd because piracy as a matter of…
I entirely agree with that, there's really no easy fix for non multiplayer games unless you want to incorporate community/online functionality in your singleplayer game. Steam acts partially like this, where you have achievement and other community related features that makes you want to own these titles on there, as…
Right but how on earth do you assume 90% conversion rate of pirates. It just doesn't happen. Like I said before they are not your consumers. They should be, but they aren't and won't be. Pricing a game is not a bell curve I've explained the business model time and time again. You are neglecting to understand how much of…
Fuse. I'm going to try to not make you repeat yourself, but I'm afraid I can't be more concise since the problem in itself is so abstract. I think a lot of speculation and questions are necessary before being able to form an opinion on what the actual problem is, or what is the cause that gives the symptom of piracy.…