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Author:
valentin_baguirov
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What Are You Working On? 2012 Edition
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Re: What Are You Working On? 2012 Edition
Reply by
JR
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Feb 2012
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Stickies
These 2 pieces are so awesome that I carry them for this page too. :) Excellent works, fellows.
Re: What Are You Working On? 2012 Edition
Reply by
SplatPixel
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Feb 2012
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amazing work everyone! 1 - no gear 2 - full gear 3 - light gear/ blending in
Re: What Are You Working On? 2012 Edition
Reply by
katzeimsack
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Jan 2012
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Nice Crystals! Stuff I did for Crysis 2 For more visit my polycount thread!
Re: What Are You Working On? 2012 Edition
Reply by
mospheric
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Oct 2012
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Tweaking a few things, but here is an asset for a Left4Dead 2 mod that I'm working on. No photo sourcing.
Re: What Are You Working On? 2012 Edition
Reply by
onetru
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Sep 2012
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Ty Selaznog Yeah, here are textures i used for various assets. nothing 2 fancy.
Re: What Are You Working On? 2012 Edition
Reply by
seforin
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Jan 2012
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1k texture 2k tri's....need to create there armor for lvls 2+3 herp derp
Re: What Are You Working On? 2012 Edition
Reply by
fightpunch
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Aug 2012
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Id vote for 2, the padding has a non uniform rhythm as opposed to the uniform spacing of number 1.
Re: What Are You Working On? 2012 Edition
Reply by
S_ource
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Aug 2012
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I think #2 i think it got a more interesting design and better flow in the lines. :P
Re: What Are You Working On? 2012 Edition
Reply by
FullSynch
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Jun 2012
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Little more progress on the spawner. :) Thread: http://www.polycount.com/forum/showthread.php?t=100332&page=2
Re: What Are You Working On? 2012 Edition
Reply by
onetru
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Sep 2012
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A Sci-Fi apartment complex I created. Everything's sharing 2 textures with the exception of the door and foliage.
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