weekend anatomy fun, same base, different build type exploration inspired by SD's work on the brink character types....I think that I need to push this a lot further: ace face fuse, she feels a little flat across the face to me, wadayarecon? Luke and PogoP: killing it in 2 dimensions guys!
spitty: That Killer Croc is fantastic. Completely superior to the one in Arkham Asylum, I think. Very well done sir! Just a bit of sculpting WIP for my entry for the Clement Sauve comp at CGFeedback. I definitely want to push the graphic angularity and add some more asymmetry once I've got all the folds in there:
Hey everyone, I only recently signed up to Polycount and I have to say, I've never been more inspired and excited to really push my 3d this year. Here's what I completed tonight, just for a little practice: All comments and feedback and stuff from you lovely people is much appreciated :)
I think the fact that her hair, which is kind of a blur too, makes the DOF blend in with it. Maybe try lighting around her head to make it pop a bit more. Your lighting overall is a pretty good start, but I'd try pushing it more and do some rim lighting or highlights on some of the darker areas.
hey Metall, monitor wise ya an IPS panel is really nice, but if you can't manage to swing it do some research and you should be able to find something you can work with. On the texture side I agree with Kosh you are very mid tone right now and need to start pushing your ranges.
Thanks SaferDan and Aphexx! @ Aphexx-- not at the moment, however a few people have suggested that I take it to full character, or grunge it up further with barnacles and sea life.. It was a project for school, so depending on what the teach wants me to do, I'll ask if I can push it further or if I have to move on to…
The lighting seems to be really flat so far. Those lights don't seem to be putting out much light. I understand it depends on the mood you want to set, but pushing the values can give tons of volume to a static scene. My contribution, baked this down to 1500 triangles and took it into UDK and setup a simple material for it.
Thanks :) From my references they seem to be that stumpy, and from my brief internet research it doesn't appear to have push rods either This is my main ref for the engine itself: And this pic of a plastic modeled version came in handy too: Aaaaaaaaaannnnndddd an update! Now with more propellers! Still got some minor…
SaferDan - Thank you for your kind words! The box where u push the button is basically just hanging there with screws that's not visible, and the button is just a blank surface that is pressure sensitive. I agree that the texture is a bit off. I'll scale it down, thanks Ged - Thanks man, although it's a bit too saturated…
I can't say I disagree with you, and that's actually what it looked like at one point. But in the end I decided to really push it to get a style that was more visually interesting to me. Joopson - It's not that hard to make a tiling texture. In photoshop: Filter > Other > Offset and set the amount to half your texture…