* Do Save Versions cover the auto-save requirement for you? Not quite the same thing. * Confirm to delete is dumb. Press D immediately after X is the closest thing I can think of (chaining hotkeys) * Selecting a component and then control-clicking is Blender's weird equivalent of Max's shift extrude. * Target-welding is…
I'm well aware of all the open movies and new features beeing included, my point is that there are some really substantial issues with Blender right now, for me it's mainly viewport performance and import/export, though the latter's been improved a bit in the last year or so, I don't think there's enough of an emphasis on…
@atxr Thanks for the GIF. I can see now that what you want is contradictory: you want the shoulder to be included in the IK chain and for it to move, but you also want the knee to bend. The IK algorithm solves the problem of "how to best rotate the bones in the chain so that the leaf bone (the last one) can follow the IK…
that I personally as a normal regular don´t know. what you can already read/see in the mailing lists/developer targets for 2.71 is, that the baking functionality is planned and on github for the reviewing process. reviewing usually takes a while and the release for 2.71 is not yet set in stone. the developer working on the…
This is more of general modeling question than a Blender one, but still : - If you want to get the clean, "traditional" highpoly look, you need to add control edges around these boolean parts manually. - However and if your target art style allows it, you could very well keep the razor-sharp look of raw booleans. For these…
Bridge Edge Loops is also in the Specials menu (W key in Edit mode), might be quicker than using the spacebar and typing it. RE: 2.8, am I right in assuming that all that work going into the Eevee realtime engine will eventually be enjoyed by the capability to playblast it (render the viewport content at a target…
Hey there Ruz - as a matter of fact this should be the behavior by default as skin weighting in Blender is just stored directly as vertex groups values. It's a bit alien at first because of how simple and "straight to the metal" it is, but it is actually very powerful as it allows for all kinds of non-linear editing tricks…
@littleclaude Hehe yes, I know what edge padding means, thanks :D What I mean is, what do *you* actually want to know ? How to space out the islands of a given value ? How to generate the pixel bleed ? Something else ? Overall it really isn't rocket science - you start from a loosely estimated distance on a test UV…
For anyone interested in a viable game development option using Blender, I would point you to BlendElf This is a new game engine that is being developed with Blender as the targeted modeling tool. One of the biggest issues of using Blender in a commercial environment is that everyone sets their pipelines up with exporters…
Hey guys, don't know if this monster of a thread is the right place to ask but I'm not having much luck with google on that one. I'm trying to get back to Blender after a couple of years working with Max and the one thing I can't get past is the workflow to weld vertices. Right now it's either move verts to verts and then…