I just test a bit the Blend4Web exporter for Blender which export your scene into a Html page with WebGL. It works quite well, especially for NPR stuff : A room An animated character The add on is still a bit young, but it develops really fast! EDIT : forget the link :D here it is : https://www.blend4web.com/en/
I actually figured out my specific issue - I just stopped exporting smoothing groups from Blender, and it's looking good now. My overall question, though, was just that I had read that Blender had a new feature or option for exporting custom normals as of 2.74, but I wasn't sure what it was or how it could be used. In my…
While people are sharing their startup scenes, might as well show what mine looks like atm: I like them simple and clean. When exporting hotkeys, has anyone experienced the Favorites tab always being behind the Export Key Configuration tab? It's so annoying to have to move it every time we need to.
I tried the custom normals build and have the same experience as MightyPea, everything works as it should. It's also simpler to use than the previous build, that one had me a bit confused with the various normals options found in mesh properties. For using outside of Blender, are custom normals available automatically to…
BTW, I thought I'd share this - a guide covering the different OBJ export settings as per 2.74 and their interpretation by the Max2010(Guruwave) and Zbrush 4r7 OBJ importers. As far as my own usage is concerned "Custom export settings 3" is the most versatile setup. I hope this helps - and let me know if you spot any…