Just run into a problem in 2.8. The triangulate modifier (and the destructive triangulate action) doesn't preserve custom vertex normals such as those created by the weighted normal modifier. Since it's pretty typical to toggle the triangulate modifier on for exporting to a game engine or baker this is an issue. I know…
I'm currently working on my first project fully done with 2.82 and am wondering if anybody is aware of planned improvements to Eevee/Material Preview and its shadow flickering when rotating the view or adjusting anything in the scene? Alternatively are there any efforts to get alpha masking features working in Solid mode?…
Hey thank you so much! Opening Blender an being able to NAVIGATE THE VIEWPORT (!) is quite the feeling, its almost alien haha. Great move from whoever implemented that. I am getting very poor 3D performance tho, I am a bit surprised. I was expected Silo/Modo smoothness and antialiasing but it turns out to be quite slow?…
Yeah I did, but it shouldn't matter much for dyntopo, should it? (I also did a detail flood fill before starting to sculpt) Edit: Yeah, it does go a lot faster in multires if you start at around the 10k mark. Sculpting is actually pretty smooth for me up to the 25-ish million polygon mark, which really isn't bad at all!…
Blender stops responding when i try to go into rendered viewport. That only happens when i try to render Volume (Trying to give Liquid a color but it's solid, not fluid.... maybe my hardware is just not good enough? i5 2500k, 16gb ram, rtx 480.. I am using Cycles with GPU Compute selected. Or could it be that my HDD is too…
Hello all - It just occurred to me that the interface drawing performance in 2.8+ differs greatly between Solid mode and Eevee/PBR mode (called "Material Preview"). In Solid mode, manipulating UI panels is about as smooth as it was in 2.7x ; yet in Eevee things slow down significantly, regardless of the content of the…
Ok guys, I am currently doing a retopolgoy over a sculpt in Blender. Everything have been silky smooth up to now until you know, after alot of vertex merging and tweaking, the scene started to lag and I am experiencing some slow down. In Maya, when these happened, it was because you geometry had alot of history on it and…
I couldn't get sorting to work on the viewport with "Material" viewport shading, but "Rendered" works, but that's not what I want. Too slow to get samples going up to get rid of noise, even with GPU rendering enabled. Even though that's okay-ish for previewing. I got a nasty coloured (white by default, but I can change the…
But that the thing, these gradients are here in order to 'balance' the smoothness of the soft edged cube. With a correct synching between baker and engine, it should be just fine, the cube with the normalmap on it should show up just fine, with nice hard edges. Now I wouldnt work that way : I would make the edges hard on…
First post here :). I've been working on a cloud modeling/rendering engine for Blender, and I thought I'd start sharing the first proper test renders. Modeling is node based, and nodes are used to control the displacement, density, advection and other related things. Base mesh can be sculpted, which is internally converted…