Did a little work on a tool for Tech Artists working with Maya and PyCharm as there python IDE. Its Pluing for PyCharm, that lets you excute the current selection in maya or the current documeant with one button. It also Allows view the maya script editor log in PyCharm as well. Download - GitHub It can be configured in…
Brice> Thanks. Yeah you are right, it's based on a b/w gradient texture that you clamp dynamically. In other words you can define pretty much whatever iris shape your want and animation to go with it if you can make a gradient texture for it. Sounds tricky? I set up a scene with Z-depth shader to model my gradient shape…
I think these days they're a bit more rare than in the other disciplines... good artists, good programmers, etc. Takes a particular mindset to make a good one, a mix of the visual and the technical. Tech Artists still have to be practicing artists, not just coders with a creative bent, so they can design tools that artists…
I'm not a tech artist (I won't even say I fully understand HLSL/GLSL code) but I decided to make a custom Tri-Planar Projection shader (calculating 6-faces for no mirroring errors) for Marmoset 3 since they now allow for custom shaders. Allows Albedo, normals, roughness, metalness, ao maps for now. I currently have it…
From what I have read, Deffered Lighting (Or lighting-prepass as we have been calling it before) has some downsides, especially if you are doing multiplatform games because of the double geometry pass with PS3. Cryengine uses a mix of techniques, but it renders out all the Gbuffers as in Deffered shading and your stuck…
Moderator note:if you want a higher chance for being front-paged, make a topic and include the link in your reply. I've seen a lot of cool threads around here recently, from LitSpheres to Snow blending shaders etc... It's a pity we wait to have proper finalized stuff to show it... So what about a technical wip thread? I…
Hi - I'm not a tech artist, but I have a question about creating tools that hopefully one or more of you will be able to answer. The indie project that I'm helping with is using the HeroEngine and the included FaceGen mesh morphing software, and our team needs to streamline the mesh morphing set up and importing pipeline,…
You can achieve the same results without the comtypes module if you do it like Pete Hanshaw: http://peterhanshawart.blogspot.se/2013/10/python-photoshop-automation-without_29.html The script (he use VBscript) with the commands is written on the fly in Python before being executed in Photoshop. Pretty cool, but I want more…
I'm also not tech artist and I've been doing lots of scripts but using MEL in Maya which is nice some simple things. I do know some very basic Python too and lately I've been looking into switching for good from MEL to Python so i was guessing that you guys are using Python but what i was curious about is how much in your…
as usual, my "tech" work is pretty simplistic, but here's what i'm doing. It's a tool which takes single segmented lines and builds geometry around them, as well as UVs, fitting them to a texture with some wire and a turnbuckle on it. I made this because doing all the wires on all the planes in the game i'm working on…