I am looking forward towards new strong hardware platforms. DirectX didn't matter after 9 until now and I hope that with the xbox and playstation models we'll get a bigger push towards or perhaps beyond what's already possible on PC. Oyua and Steam-box (booth linux based) look interesting as well and I think this year is…
Maxscript question: Is there a good way to manipulate a collection of objects (a group), without grouping them? From what I read here: http://blog.duber.cz/3ds-max/what-are-groups-in-3ds-max apparently if you use grouping, and have something with animation, it can complete get messed up, and I'm aiming to make my script as…
Thank you :D Ok, so I've added a Load button with a menu option to choose a Library Folder to Load. It then displays this name in the titlebar of the UI. I'm not zipping files anymore currently, just because of possible lag time when loading alot of objects/compressing, and other issues. I set it up to use Object Names…
Been working on my Maya PyCharm integration plugin again now it is fully integrated with the PyCharm Remote debugger allowing Maya to be debugged in 1 click as well as making its old features operator more like how they would if native to PyCharm. MayaCharm # MayaCharm Maya integration with run and debug configurations for…
Moderator note:if you want a higher chance for being front-paged, make a topic and include the link in your reply. I've seen a lot of cool threads around here recently, from LitSpheres to Snow blending shaders etc... It's a pity we wait to have proper finalized stuff to show it... So what about a technical wip thread? I…
No Bake tool today :p So what can you do when your wrist from your writing hand is broken and you can't work on your character textures: you code! Today, I completed an LOD tool for "my" team :) (sorry no screen to show): Because we work with characters in several parts, was kinda tricky to generate LODs easily within a…
@Kwramm - So, I still need to do the Transaction stuff yet, and maybe some other optomizations. I'd like to thread creating thumbs, but still not sure if I will do that or not. But in any case, after testing between both methods I have, it seems like the DB method is faster overall. If I load the images from the DB…