Half or more of commercial bolt action rifles are in some ways a copy of the Mauser action, it's the most successful bolt action design ever. Basically has yet to be trumped. All of the old US military rifles (M1903 etc) are Mauser-based, as are most hunting rifles. Expert gunhavers tell me you're looking at an older…
Is there any chance could we see your process of getting your rust to look like that, maybe the brushes you use etc. Right now I'm in a slump with making rust look like rust... and I'd love to try and nail some sort of technique down to get somewhat believable rust from painting instead of using icky photorefs (when I…
Awesome work Wolfreim!!! I have been working on this for a little bit, getting close to finish, thought i'd share it with you all, for now all u get is screenies, i'll post the finished render etc when its done :). Then i'm off to make a new character model for my next year at college(animating) and hopefully i can squeeze…
You obviously haven't read a word people wrote about your previous update but here it goes again in a more short and abrupt manner: you shouldn't be wasting your time with this kind of detail and coloring and whatnot. That time you took to do this could've been better spent studying anatomy and making the appropriate…
Track length is exactly 4m. I've placed pebbles on one side of the track segment, merged them together, copied and moved by 4 meters to the other side. I've left a small overlap on highpoly model. Then baked a normalmap That's all. I'd like to export it to Railworks game, tracks pieces over there are 4m long. It will allow…
Grums, did you do anything to the normalmap in photoshop, overlay something etc? That massive difference in colour between parts (I thought for a moment you'd left the Diffuse on) shouldn't be happening. Doesn't it look really odd when moving it around? Here's a link to the normalmap of another scifi floor:…
Pior> I'm curious about that armature too :X Neox> typically japanese? Er, what I mean is what is stereotypically considered asian/japanese looking. Strong lack of epicanthic folds, dark eyes, flatish face, dark hair etc. I mean not all japanese people looking that way obviously, but as a template I guess it's…
papa austin: honestly that giant screenshot doesn't do you a favor, first of all, is this a specular or is your texture resolution higher then the texture you put in? there are those suepr fine lines on it here and there. Also you should definitely get rid of those ugly texture seams, you've got some grasspatches obviously…
AlecMoody looking hot, now texture that thing! Free_Fall banding across the prayer stand looks bad because this texture is hiding structure, not complimenting it. Suggest starting with a simpler base texture and building around the shapes of the model. eg: dirt in recesses, highlights on the proud parts, corners etc. ps:…
Hey man great lighting, and material/color theme ! But the blade texture really looks off to me - not only is it too clean, the motion blur doesn't make sense ... try to add brighter color pass where the blades are and scratches to indicate sharpening etc ... Then add dents here and there (just use heightmap->normalmap…