About a 1.5-2 hours from a quadsphere in ZB. No references or alphas used, just standard brush & claybrush mostly. I realize...its just yet another muscly bald white dude, but...Crit away please!
boyluya: I think the bullet revolvey bit (whatever it's called) in that concept is actually a 2-bullet one rather than a 6 bullet one. The more powerful revolvers in Borderlands tend to be restricted to two shots before reloading.
First animation pass in-engine for the starcraft 2 sorceress: [ame]http://www.youtube.com/watch?v=XwzPPRZGypY[/ame] Learning how animations function in starcraft 2 while figuring out how rigging and weights work in max for the first time is a f*cking nightmare but these initial results are more than i was hoping for! It's…
If you were asking me how I did the leaves on the jewelry box; then, here is one way to accomplish it. 1. In 3D Max. Start with a 2 x 8 plane. 2. Move the verts around to get the basic shape. 3. Make a copy. 4. Move the verts in to shape. 5. Make a copy. 6. Move the verts in to shape. 7. Extrude the border of the first…
I'm trying to make a Team Fortress 2 contribtion item. But I still have a long way to go, currently. Any help, would be greatly appreciated. Using Google SketchUp (Yeah, I'm cheap and its easy. :P)
So my first textured model ever, it looks quite awful i know. Had some problems with photoshops image converter etc. In 2 weeks there will be a much better picture :D Destroy me with your criticism! :P
One more for the GA mini-comp. Thanks to Dado for the paintover. I tried to get as many of the changes in during the few short hours I had as possible, but this is where I had to stop as I really couldn't re-uv and re-rig the mesh, not to mention any further changes would have to be done in 2 polys.
Great work Crazyfool. :) I saw this concept in Shrew81's WIP thread and I had to give #2 a go. I love my sci-fi stuff, and I needed a new project :P. http://1.bp.blogspot.com/_GBL1mudQYkU/RmCa8BAiT7I/AAAAAAAAACI/xyecewk72nk/s1600-h/NS2_RailCar_Sketch.jpg HP: Very much a WIP. :)
Daniel Doerksen: i really like that! nice theme! Swizzle: love the overall shape and design of that! good stuff! aaaand just a quickie for the Overgrowth\Natural Selection 2 competition loads of issues! but got to carry on with my udk project \o/
Thanks guys! :) AimBiZ: that's awesome. I agree with out about the bg, but I'm too lazy to change it :) gavku: 3ds max's scanline. front light plus 2 blue rims plus ambient. Fresnel env ref map for the hair/fur.