Is it possible to fade an object / staticmesh away using a trigger? For example, say you were making a sidescroller where you had the player run behind some rock meshes in the foreground and you wanted those rocks to fade away. Is it possible to achieve this? It would also be useful for situations where you wanted to…
Quick question for the masters. I have a very strange bloom problem going on where the red arrow is pointing. If I turn bloom scale to 0, it goes away. Also, if I choose run from here in the view port it's gone. If I use the console command setres 1920x1080w (or any other rez higher than 720p) it returns. Super confused as…
Just use nCloth simulation in maya, and run the animation till the cloth gets to a point where you like it (usually have it fall onto the mesh that it will be on top of in UDK). Then click the cloth / mesh in maya, duplicate it, and save that specific mesh out as an obj when your done with it's uv's (which should be easy…
Preview lighting was a pre-lightmass preview, where mostly you would be using spots and directional lights rather than dominant directional and light bounces to light your level. Unfortunately that's the way it has to be done these days, I tend to concentrate on sections of the level or make sub levels to cut down the…
So has anyone ever run into this? There are no blue lights in my scene, yet some objects seem to be getting hit by something that emits blue. It didn't happen until I rebuilt my level, after loading in a bunch of normal maps. It almost looks like certain objects are creating a glow, but there's nothing in their materials…
I thought there would be no difference Kite. Do I have to check the "Auto Flatten Mobile" option and set it up in there? No expressions at all? EDIT: Well that worked. :/ And here i thought we'd be able to use the material editor fully :) EDIT: Oh well. I'll hopefully have a level up and running soon then (all assets etc…
They changed the layout of the frontend, although I don't see why they got rid of the editor button. So, don't blame yourself. What I did was simply go to binaries > win64 (or 32 if you run 32bit) and make a shortcut on my desktop to udk.exe. Then I right click on it and hit properties. In target, simply add a space and…
Tried re-rendering out the normal map multiple ways and with various combination's of smoothing groups but no change. Lightmap UV's should be fine. All individual space and plenty of buffer between everything. I'm assuming its not the normal map. As I totally removed the normal map from unreal and I'm still getting a seam…
Hi Blankslatejoe!I tested out this and runs good on my very shitty pc(intel e5500, 4g ram, radeon hd 5450).My setup is like this: one dominant directional light for sun.only this cast dynamic shadows.and there are some movable point light what uses the light functions.they have small radious ,so each one hit maximum 2-3…
Thanks for the help. I was able to get real time reflections up and running fairly easily. But it seems to be pretty resource dependent. Is there anyway to get the same alignment with the reflections without using real time reflections? Anytime I use a cubemap its impossible to line it up so its believable. If I decide not…