I've been struggling past couple days on achieving this velvet fold look, experimenting on Zbrush with dynamic simulation+cloth brushes. The closest I got was manually sculpting folds with the fold brush then smoothing the result but it leaves a lot to be desired. I heard Marvelous Designer would be great at simulating…
Alright here is the mesh. The problem is the part just doesn't look smooth and clean like the other parts of the bike. Also when i add edge loops for the sharp corners, the parts that are supposed to be smooth get weird edges on them.
ZePupster: if you dont have to model the whole hammer as one piece,then you dont have to turbosmooth it just chamfer the parts u want to be smoothed and run a auto smooth grp on it. it should look decent ikonane: have u tried taking out the supporting edges near the opening and move it away from it making the edgeloop…
Hey folks ! I would need some help about modeling with outlines. Here I have a flintlock hammer and so far so good with the base part since it's just "flat". But I do struggle for the "spoon" shape (aka the jaws where the flint is held). usually I'd just use an half quad sphere for this but for that specific case I need a…
Realized I should have posted an example with the fin closer to the edge, and with the skewed verts near the edge. I adjusted the height and position of just a few verts just to make the smoothing near the pinched edge look more uniform to the smoothing around the rest of the fin. When using this approach you want to tweak…