Create a NURBS circle, select your text, then the curve, then goto Animate > Motion Paths > Attach to Motion Path. This will attach your mesh to the curve. Then goto Animate > Motion Paths > Flow Path Object. You should now have a lattice that you can deform. Select the curve and scale it to the desired width.
Simply select all of the instances before applying the Bend modifier. You'll then get that thick bar in the modifier stack indicating that modifier encompasses multiple objects, but you can select the Edit Poly modifier below it to alter the single piece. Alternatively, put all the objects in a Group before applying the…
@logosm this is not the purpose of this thread. This is more a question on how to use the basic modeling tools in Max. Select the top/bottom edgeloops and use the 'space' tool in the loop tools dialogue in graphite modeling tools.(You may have to select each section and hit the 'make planar' button, and reapply smoothing…
Zoli, looks like something isn't welded correctly on the edge. Select every vertice and apply Weld to fix this. To see other problems, find Ngons in your mesh and fix them if they cause problems. (In ribbon menu, there's selection tool that can select faces with more than 4 sides etc). On that edge in the last screenshot,…
had a quick go at this this morning. weird shape to do, think i got there though. as the other side is not shown, i dont think it is entirely necessary to go all the way around with 1 loop. i used 5, and used soft selection to get a gradual kinda curved look going down, as if it was 1 loop going around, when really its 5…