My question what exactly you want to describe the top shape of this object? -->Is it circular or hexagonal? I mean the surface that 2 boxes extrude up from. See 2 cases below: * If it's hexagon, then logically there has to be pinch in transition between hex and circular. (IMO, It's about geometrical rule, where the angle…
First post, first stupid question..... I know for some of you 'THIS' problem is a silly thing to ask, but I am stuck right now and need your help here. Take a look at the pictures and the OBJ file. Hard_Soft_Edge_Connect.lxo I need to connect these two objects. I know that I do have too many edges on the inner object but…
""hi i have question when i modeling something i trying to make it out of smallest amount meshes as possible but i was cheking another thread by huple http://www.polycount.com/forum/showthread.php?t=155488 and he post there a weapon Lanard X8 which has lot of separeted meshs and my qeustion is what is better to do i think…
@its_robinson Use a narrower edge width on the highlighted support loops or use creases to reduce the effect of subdivision smoothing. The width of the edge loops can be adjusted independently or in combination. If pinching occurs then it's likely the sphere will need additional segments to hold the shape. How sharp the…
If the patch isnt fitting your mesh you want to deform then go into element mode and scale it up. Dont scale it at object level. ALWAYS work at a realistic scale.. ALWAYS. check your world units and make your model is correctly sized in relation to them. your modeling tools will work better as they are often dependent on…
Pretty much spot on. A friend who is an experienced modeller told me about this rule, but I guess the language barrier stopped him from explaining it properly to me - he did however mention that it only matters on areas that are animated, but I didn't know it meant deformed, I thought it meant if it was attached to any…
yeah i would use separate meshes, really, no need to keep a continuous mesh, esp when what you're trying to model is built up from separate different pieces. A quick way to go about this, would probably be to model out the rough shapes of all of your panels as planes basically, using your base shape as the constraint, and…
@perna Thank you man. @mhaha2 Thank you very much, although that's not what I meant, but at least I learned I can use hinge from edge with an edge from another element. I think perna got what I meant. I wanted to do this thing in edge extruding process. I can't edge extrude then chamfer to get something like the topology…
I don't mean to sound like a retard (but I am) what do you mean by collapse the verts and If I did it with the knife tool (I assume you mean cut tool) wouldn't it be un-even. Or is the point to adjust that by eye later then? I don't really follow the post. I've only been modeling a short while. I'm sorry for being such a…
Spline Controlled Cylindrical Holes This is intended not only to make the high poly look good but to also help ray tracing produce a normal map that picks up as many details as possible. 1. Create a cylinder with 12 sides and delete the end caps. 2. Using angle snaps in front view, rotate until one face is visible directly…