Reponse to my last post: I think I figure out the shape (the small circle shape is still slightly off but ill keep working on it), I figured I could post my solution here unless anyone would like to see it in the future.
Hey guys. I'm modelling a motorbike frame in Maya and could do with a little help on the sub-d model. I've attached a couple jpegs to show you guys where Im at. The joint circled in green has been attached and the joint circled in red has not as you can see. I'm just wondering if they're are any advantages/disadvantages in…
Hey! What's the best way of doing this? I suppose boolean is a bad method. I tried doing it manually, by moving around the vertices until it's a circle. But I just get a lot of errors. Thanks in advance!
I have a really Dumb Question :/ If I have a Cube, how is the best way, to get a hole or circle like inset in it (I'm working with blender)? I hope, this question issn't to dumb. Regards, pr1mus
After some fiddling.. the ellipsoid or oval ring seems to bigger than the other.. but.. .. i remembered Reference is everything .. and so both seems to circle but with differend diameter..: .. but now i'm somekind of tired of this for a while ... ;-) ( emojiis seems to broken for me...)
Thank You very much SyncViewS, very helpful. (And top of that i can save it with one click. :) I could have sit here for ages to figure out using n-gons instead of circle splines. (:
Looks perfect to me.. :+1: also according context (animation, illustration.. maybe hero shot..? ). ..Maybe only double check the position of the span and the start end of the flaps.. looking at the red white blue circle they may be more "aligned".. ( here using "direct" quads and only a simple bevel.. but i curved the…
Ok back on track, Bitmap, I seem to recall you doing a tutorial on making a hex-nut. If it wasn't you it certainly was someone using Modo. I'm making a hex nut now and am having troubles cutting the circle into the middle of a 6 sided hexagon. Should I start with the circle first and then harden 6 sides on the outside? ref…
This would be a good candidate for nurbs since those rounded edges are all so uniform and the circles are on a perpendicular axis to curvature of the rim. Still if you want a basic idea how to approach it I modeled porsche phone dials.
pr1mus Typically I just lay a circle template on the face I want to have the hole in, delete the face itself, then bridge the outside of the template to the surrounding geometry. It works for most holes I need to punch into stuff. And voila: