hey there guys. i know i know.... i'm already working on one thing, why am i diverting myself. Well, there is this competition that i wanna take part in, for which i need to hand in some fan art for the game Assassin's Creed. First prize is a copy of the game. I wanted to try out this model because i felt it was a crazy…
hey hey Xaltar! thanks for those tips. i followed most of ur advice in this next update [except i used tea and coke as opposed to coffee.] so yea, watsitcalled: i began using the tweak tool and pinch tool a bit more, and i think i am using each sub-d level better this time around. i've reached sub-d 3 only, and have got…
hey guys! i sent the arms out a bit [yes, edit poly again] so that they're at a 45 degree angle as opposed to 20 or so that they were earlier. Tested a rig, and it seems to be working a-okay! i even set up some bones for the bags hanging from his back, and the sheath etc. etc. and its all working seemingly fine! UPDATE: in…
Per? u mean the user Per? hmmm. i do wanna see that rant. or has it been filtered via gauss [and what's the name of this filter? i daresay: gaussian blur? lol i dunno why i did that]. but yeah, Per, feel free to post ur rant here! me wants to read. since both of u point out similar things, i'll address u together: u r…
@Spug: do u mean redo the whole mudboxing? or redo just certain parts of it? I'm actually doing some ref hunting, and as i see mistakes in my model, i slowly fix em up. thanks for the comment and suggestions by the way. i'll tke ur words into due consideration [im running out of ways to say thank u!] @rooster: thanks for…
@SupRore: hey thanks for that link man. i will bleed skulls from me eyes. wait and watch ! @Xaltar: well, here's my idea: i want to get in this industry. more than anything in the world probably. if somebody told me 'pray to god and ill get u a job' i would probably even forsake my atheism and pray. but nobody's gonna do…
oooh. that a nice load of crits. so i know there's a response when i post genuinely bad stuff, ie. the cloth is looking better lol [yes, im the 'silver lining' type person]. okay seriously though: @Vahl: okay so no pinch? just wondering: why is that tool to be avoided? i mean, does it have any bad effects on the model or…