Where did i even sound remotely bitter? In my response to Per? Lighten the fuck up. This is polycount, not cgsociety. I told you that your eye took up more screenspace and bandwidth than other people's entire model/texture, and that this came across as you being a bit full of yourself. The responses after mine only…
Sweet ChaosEidolon, whats the polycount? ---- Im still working on my soldier chick. Got some tweaking left to do. Here's the update: Sorry if the GIF is too large.
Nothing special, or original here, just been bored lately. [img]http://www.planetquake.com/polycount/cottages/kman/images/n64/THE LEGEND OF ZELDA-0.jpg[/img]
Something else that could be used at work. I know there are a lot of areas that could be optimized, but I'm not really having to worry about a polycount for these. The texturing is very wip at the moment.
Be sure to check out the latest Contest and Challenge if you missed it. Lots of great low poly work! Multiple entries from over fifteen polycounters! This is how I roll...
Going a next-gen polycount, aiming for 14k-15k. Currently at 8750 polys. I'll eventually model the seams; like in Project Gotham Racing 3 or Test Drive Unlimited.
nice prototyp3, I like the colors. The lines on his upper lip read a little catlike, however. Almost like whiskers. Also, post more on polycount, we are good people
Little creature for the amator project DirtyConscience. Original concept by Cell : http://sama.van.free.fr/version4.0/3D/DirtyConscience/PNJ_Bitch/striptiseuse1.jpg Polycount : 1635, Diffuse 512x512, self Illu 100%.