Looking cool, vitor. Could probably use a bit more sharpness in some places though, the eyes in particular look really unfocused and soft. Per, thanks for the crit, been a long time since I've done any lowpoly character art. Here's some progress on my cleanup, hopefully a slight improvement.
Eh mop, that looks great. I think the brow looks too sharp, the skin looks very tight around that area. The bags under his eyes suggest his skin sags a bit. I may be too anal, but if I had to say one thing about the model that'd be it. Great work.
Ruz: That looks like a clean normal map to me...chin a bit too sharp for my taste, but i dig. Johny: Oh noes another character with glasses! :P, looks cool bro, cant wait to see what you do with teh pixelz. P.S.:Dont tell me you got kidnapped this week-end too?
Sweet base japhir, but right now it looks kinda flat, and the coloration seems pretty random. Play with highlights and darker shadows for contrast, and pull some more solid forms out of the face. Considering the texture size, it may help you to reference some PSP games, or artists like B1ll's work to see how they got…
Item: Skull, Triceratops Horridus. Length: 8'1" (246.3cm). Polygons: 94,000. Time: 2 hours 30 minutes. Software: 3dsmax, ZBrush. Still needs a little more detailing (especially around the bone crest at the back). Texture is just a planar-mapped photo for testing purposes. That's looking nice and shiny there, KMan. Love the…
@Marshal Banana: I like the pommel design a lot and I thing the overall proportions are quite good. But I would rethink the spikes in the ricasso area. Any sharp angle is a possible break point on a sword, which is why the transition from blade to tang is rounded on any usable sword. That's why spikes like this are not…
There is so much love in this thread ^_^. lookin nice slaught, but maybe give him some 1 pixel lovin aroun the eyes and any creases in the skin, so its nice and sharp, and some sexy 1 pixel highlights would look cool too . BTW, I'm done with vivi: Now I gotta figure out what im doin with it :S.
[ QUOTE ] would it be right to assume that is a Zbrush model? [/ QUOTE ] no it's a mudbox model, but yeah it is mostly sculpted not modelled [ QUOTE ] Do you plan on giving it colors/texture or leaving it as a statuesque bust? [/ QUOTE ] i didn't plan anything so i leave him as he is @foreverrendering: nice work, but maybe…
[ QUOTE ] @Marshal Banana: I like the pommel design a lot and I thing the overall proportions are quite good. But I would rethink the spikes in the ricasso area. Any sharp angle is a possible break point on a sword, which is why the transition from blade to tang is rounded on any usable sword. That's why spikes like this…
I'm with Ruz actually, I totaly ignore all those "Sculpting Fun", "5Minutes Mudbox", "Zbrush Doodle" etc posts since they mostly show something looking totaly crap, especially busts which don't really look like a human being. But posting this sort of stuff might be due to author thinking that "So awesome, must show it to…