if you're going to invest a lot of time into something as big as a game project, why do anything quick and dirty? Doing things properly will give you better results and be faster. IMO the earlier iterations with lighting and textures are a lot nicer. Nanite is not equipped to handle characters yet, iirc
also, kindah of new information. If making something in Unreal....... They introduced base classes in BP. I still recommend stick to the standard classes. They are not boated, they just contain stuff you are bound to create yourself. I think they made base available because Unreal can be used to make other types of…
back to the game project again. A deer hit my car a few months back on only just recovered from it. I'm picking up where I left off. with some fresh eyes on the project it's clear I need to rethink the graphics. Going to build out some 3dconcept in zbrush to see what I'm looking for in target models.
got more done on the project, mainly the story. Put together a quick cover image for the game. Will replace it with 3d asset once they are done. Game name is ' Mad Science '. Currently, it's about a Mad Scientist, Super Soldier, General and Judge.
Got a little bit more work done on the game. The final gameplay aiming system is complete. Mark the target system. Shoulder cannon system game. Have to get back to work. Only able to put an hour or 2 in today. https://youtu.be/FFTg5gQQ4IM
Settled on the standard way I'm going to handle all advanced movement in the game. It's just smoother and better using only one way. https://youtu.be/-ffWuow0agA