Didn't feel like starting new character yet, instead took some more passes on the main character. This is just sort of a concept made by frankensteining parts from other characters together: I think the basic idea works, though I'll probably just do leather gladiator sandals as bronze greaves feel too heavy. I might not…
As usual have a ton of things I wish to improve but going to stamp the good enough stamp on her outfit and textures for the current phase of the project. Next I update the bows geo and textures and then dig into rehashing animations. One major problem with animations in last iteration was that I did the bow draw, hold,…
I enjoyed it all, i am not like others with these sexiest situations, it is what it is, but i guess to be more along the lines of "decency", i suppose i can see someone somewhere having an issue with it, i thought it was hardly noticeable. The drop kick would be cool to see ass some sort of random attack? rng based. I…
Here is a big workflow decision that is going to take some testing to figure out. There are two main ways I can import level geometry meshes into the project. I can export an entire building from Maya and then Unreal will consider that a single static mesh. It may share materials with other buildings, but if BuildingA and…
@Fabi_G Thanks for feedback. I think I agree with all of it. Looks like the level geo will have me busy for awhile but eventually I'll be rehashing the characters and animations a bit. I'm planning on having a reward to improve the dive so that you do an immediate recovery so you maintain momentum the whole time. Hadn't…
https://youtu.be/Z9ZDtqA9Cqo Got the biggest forms of the level blockout done. That is major landmarks, boundaries, and space for all of the major engagements to happen. Now I am beginning to go into each of the major "zones" and refine a bit further. I am not developing a modular kit yet because the type of architecture…
Okay, no new art, but some thoughts about marketing that might be something to think about even for other artist if they are thinking about how to market themselves with portfolio. So I will start making some youtube devlogs because the common advice is to get started with marketing as soon as possible. Since the game…
Still grinding out the blockout. Working on second to last area. Workflow Very glad I chose to do this in maya because I've made a few major overhauls and it has been painless to do so. Level is starting to come together nicely - it plays decently and each area has a distinct look. I am sure it will evolve considerably but…
First steps of the harpy taken care of. A basic model with focus mostly just on silhouette, and a rig. Animations over the next few days, and I probably wont bother with textures and refining the model until after the level art is completed. It seems much easier to make decisions about the design of characters after having…
FInished with the pitchdeck art. I ended up not using some of the illustrations I made. Should have actually built the slides first because once going through it, becomes much easier to understand it from the potential viewers perspective. then i updated plan on what art is needed. most the stuff I made will be used one…