Just finished up baking the lowpoly of the DHC Beaver I've been working on. The thread for it is here: http://polycount.com/discussion/190626/dehavilland-dhc-2-beaver-seaplane/
Started a new project! Woop! Still in the blockout phase! Based on a concept from page 137 in the Darksiders 2 Artbook (If anyone knows the name of the artist I'd LOVE to know!)
My Dishonored 2 fan art. Based on Cedric Peyravernay art: https://www.artstation.com/artwork/l6r45. Larger image and Marmoset Toolbag turnaround view are on my artstation page
If you figure it out let us know ;) Been texturing and playing with the presentation of this piece for a bit now. Thread: http://polycount.com/discussion/190626/dehavilland-dhc-2-beaver-seaplane
svchost74. man that looks just awesome ! Love it Here's I skin test I'm working on. I'm also trying to make it look like Emily Kaldwin from Dishonored 2
i worked on a set for dota 2 the last weeks. (1.13 MB) If you enjoy my set feel free to upvote here: http://steamcommunity.com/sharedfiles/filedetails/?id=880074305
A material I did this weekend. Walk of Fame, picture below shows some software I mostly use. There is also 2 artist ones here. https://www.artstation.com/artwork/R0eaE
I have been working on this real-time likeness of the actor Wesley Studi on and off roughly 30 mins at a time, 1-2 days a week for the past 2 months. Wish I had more time but had contract work that was holding back. Regardless, always looking to improve so I would love some feedback :) Rendered in Marmoset Toolbag 3…
Finished part 1 and I'll be moving on to part 2 after a short break :) http://polycount.com/discussion/158915/ue4-steampunk-interior#latest https://www.youtube.com/watch?v=Lf6Iy5gohuE&t=1s