So I think I can do anything I could in MeshFusion in Maya now. Of course I have to do some cleanup, but that's what hot keys are for. For areas that need a broad blend, I just use Maya's excellent multicut tool to cut out a nice wide span and fill it back in with quads using the quad draw tool. I love the way Maya's cut…
And just for LOLs, here is my MeshFusion results in Modo. Now you can understand why I am doing this stuff in Maya. In 8 out of 10 cases with MeshFusion, I throw up my hands and say f*ck this sh*t. It was faster, and yielded better results to just do this operation in Maya with CreasePlus and some direct modeling.
Not sure it's been mentioned, but in Maya 2016, I'm running into some issues using Crease+ with Maya's undo. It feels like maybe Crease+ doesn't register when I've undone some of the previous steps, and it shoots out errors as a result. Just did it to verify, and it gave me this: "//Error: file:…
There is wast amount of tutorials and resources all over the internet. What you really have to keep in mind is that it will take a looong long time to understand the base inner structure of maya, otherwise you not gonna do anything. Sometimes you may find things weird, and you will ask from yourself: "why such a crap is…
Inspired by @"Joao Sapiro" 's paper one of the Hottest things in Max is the smooth by smoothing groups feature BUT you don't have the non-destructive nature of Max in Maya , not ATM (could work on that) STILL, the main thing about that is the fact you have a Low poly Geo that is hyper Manageable, The fact is It's even more…
@"karlor" This is an installation error, please Make sure you follow these steps (from Documentation) : -Put The 'C+_Icons' folder from the .Rar Archive in Your Maya Script Directory, under C:/Users/UserName/Documents/maya/Maya_version/scripts/ -Put the .mel file under the same directory. the correct command source…
Careful with this since maya had a lot of issues with undo for a lot of users. Mostly with MASH and the new Hypershade - so maybe it's worth to give AD a shout about this.
depends on what bevel you are referring to. Maya has in fact three different bevel. One of them is hidden. And to be honest I have no problem with speed atm