@StephLee: thx a lot. will improve this the next days. also try some new wood textures. @felipealves: i love your vw-bus, really nice work anyone has a good tutorial or tipps for me, how to paint metal? (for barrel or treasure chest)
Hello everyone! I wanted to showcase my latest hand painted/cartoon style mini scene. This was a side project, just to stay active, while I work on bigger things... Made the model/texture/scene in 2 days, animation was made by: Oskars Dzenis model
this is really an old work of mine. I don't remember if I ever posted it here, but even if I did, it was an image. I've uploaded it on sketchfab couple days ago, so now it can be viewed in 3d. [sketchfab]c309fe0662b149d289b6cfb04634fa60[/sketchfab] Stormwind mailbox by Oleg Linkov on Sketchfab
Still in the early stages of texturing this but it's the first bit of personal art I've done this year. Always loved Brom's work since the Quake days and finally had chance to give this a go. Noticing a few things I need to tweak but it feels good to be doing some hand painted art!
Really liking that castle Savannakhet. Colors work really well. Front left rocks are a bit too bright/saturated if you compare it with the rest. Currently working on my hand painting skills and created 2 tileable textures the last few days. Both use the same maya base model.
nostalgia! So good to see a thread like this. Hoping to see a lot of old polycounters post in here with their magic. I was really liking hand painted stuff then rnoaml maps came into the scene and ruined everything! here are some of mine from days gone by: and lastly some anime, non dragonball z
Hey everyone, So much cool stuff on here, gonna subscribe to this thread :). I made this a couple of days ago, figured it belonged here as well: a handpainted scene based on the concept of Mark Henriksen. And a turnaround gif. I'm calling this one done for now, but if you guys have feedback, I'd still love to hear it :).…
@wirrexx: To give another perspective then the comments above... I'm currently working on a mobile game where I don't get as much time to work on tileables as Fenyce. I'd have to make a full environment blockout in 1 day (tiny levels) and start blocking out textures the day after that. Lighting and vertex painting comes…
Hi there! This is my very first post on this topic and on polycount. :smile: I wanted to share with you the scene I made for practicing my handpainted skills, even if i can't apply on the Blizzard student contest I still made something as a personal project on my free time. you can see more here Artstation -…
Guess i can post it here, hope I'm not spamming. 4th month into the 3d world now. First real character finally completed, Way too many problems wrong with this trash, but that's fine, i learned something...Few more days left for the next challenge, so I'll learn how to use Zbrush until then. Tools Used: Maya Headus UV…