@FENYCE very nice textures, i love the first one. @EVOLVYN nice stuff, i love this kind of lamps @KUMATOR I like the style 2.5D textures is something very interesting... well done! @SOURDOUGH BRONSON very nive Clayton, looks like a 2D painting :) I did some stuff for bitgem.. Crypt pack! You can check on the link…
Hi guys ! I made a tutorial to explain my texturing process with Zbrush to create stylized handpainted looking textures. You can have more info here !!
Started and finished this one today, from concept to texturing! Here's the Sketchfab in case anyone wants to look at it in 3D/take a peek at the texture map or triangle count etc!
http://forum.unity3d.com/threads/released-sleeping-forest-hand-painted-textures-official-thread.360639/ https://www.assetstore.unity3d.com/en/#!/content/49170 My hand painted textures.
Here's my handpainted character. Character has a 1024x1024 texture, shield and sword both are on 512x512 textures. Check out the models in 3d here: http://sketchfab.com/j32
Here is some handpainted texture that i've done for the Forge Online game: Artstation post: https://www.artstation.com/artwork/texture-work-5394610a-7911-4f29-be94-f440c7615eb8
@Tul_ Ahh, now it makes sense. I assumed you were using a tiling texture. But if you use a "custom" texture, you always want enough edge padding, or else mipmapping will cause seams. because the lower res texture makes the white bleed through the uv borders. You can fix this if you have photoshop and xnormal. Just look up…