Got much better results after adjusting the high poly. Hope to have it ready this week. Think i found the problem with the selfillumination also. Loving those new options! And you don't have to search after your files between every step!
HELLO Would nice if someone can watch this. http://www.youtube.com/watch?v=xxZN-aDOxVQ&feature=youtu.be This are my Steps when i try to Compile. *Have no idea what i'm doing* Any help would nice it's very frustrating. @Tvidotto Teamviewer :s ?
Can anybody help me, sorry the amount of places to check is overwhelming and i cant find a specific tutorial for the steps on creating a courier. Mainly the animation, rigging, and export parts. People talk about a Valve doc listing all the anims required but I cant find it :S
@Tvidotto I see you are stepping up your game. I love the concept. Funny enough, it has similar qualities to my courier, which I won't start for another few days. I love the owl/cat idea. You are definitely thinking outside the box.
Concept aside, thats a really nice model sheet! It reminds me I have to step up my game and start drawing my stuff from every angle... concept looks cool too- the only thing Im not sure of is the huge block of orange on the horse. What is that?
Hello, I'm a 14 year old kid from Canada, with zero experience in this. I have just registered here in hopes of finding help. I have managed to create an item and have gotten mostly everything figured out, besides ''skinning''. I have had absolutely no luck on finding a tutorial on how to skin my item. I know it has…
My remake of Imperial Dragon's Curse is done :) Much more time and effort spent in doing every step as correctly as I could from start to finish. I am much more satisfied with my results. Imperial Dragon's Curse http://steamcommunity.com/sharedfiles/filedetails/?id=224305818
Thanks mihai. Now I've got problem with texture in Zbrush, it seems like wrong mapping. My steps are: 1. Import model to 3dsmax 2. Export to OBJ format. 3. Go to Zbrush and import OBJ. 4. Loading texture. Anyone knows this problem, please help me :).
I'm doing this for my OD wings (linked a page or two ago). I always seem to struggle with this step because yes, I do not have a sculpting program, nor abundant time. I'll just use the cheap tricks I used last time (with a plane) and see what happens.
I'm having the same type of problem with geo floating. I've tried binding to a couple different bones, tried centering pivot, exporting with and without the bones selected.. I'm not sure what else to try.. Are there any specific steps I have to make sure to do in maya before exporting to FBX?