You have to dynamesh it with a high enough resolution. The higher the resolution the better it will conform to your original base mesh. The resolution can go up to 2k. Smooth curve shapes can be hard to do in zbrush if i'm thinking of what you're thinking of. Google for a zbrush hard surface tutorial, it'd explain it a lot…
I think your working to hard on your textures they look to real, smiplefiy them a little, and plus me and you are in the same boat with the bone problems
Hey Tvidotto, Cheers :) and i had a little trouble with the blade as well, the texture is mirrored leaving a hard seam down the blade edge, which helped. Also make sure your video settings are at max otherwise the compression kills any hard edges. Also i noticed several of the valve blade weapons have a pretty thick edge…
I do! And i just wanted to post about it too! So i finished updating some of my old submissions and had some similar problems with normals and hard edges, and i must say Handplane helped A LOT. It's pretty easy and makes hell of a difference on stuff that should look hard-edged ingame, but due to 1 smoothing group lead to…
Hey guyz, my name is Julia and it's my first solo set for warlock. 1 month hard work finished. http://steamcommunity.com/workshop/filedetails/?id=295495649