In a sudden burst of inspiration I came up with an idea for a hero I don't usually play that much, Crystal Maiden. Today I sat down during some downtime and thought I'd mock up an idea - instead I've been working most of the day and this is the result. 1 is LOD1, 2 is LOD0 and 3 is what I'm going to use for normal maps.…
Looks awesome! But I'd be careful about the part of the animation where the spyglass dips down. Valve is really big on things being immediately discernible in a fraction of a second, if it takes longer than a fifth of a second to realize "oh that's a ward" the first time someone sees it they probably won't use it. I'd make…
this is level 50 your crystal maiden set with force staff :poly121: for crits, i'm not sure with that horny hair (pun intended) because i normally prefer horny hair (again, pun intended) on ghost type heroes like VS or DP for rest of it, i prefer add a bit fur on edge of cloth, but that i guess people will say quite…
I did a touch-up on my crystal maiden hair texture, I think it looks better, but am wondering if there's something I can/should do to make it better. Thoughts? The old one is on the left, new on the right. (btw, ignore the random part of the hair bangle sticking up, it's something weird max does with the skinning)
Hey guys, I just finished the sculpt for my crystal maiden staff, i'm posting it here for critics and opinions. any suggestions for amelioration ? I know its not very readable, and the inscriptions are a bit random. What do you think ? I Need someone else to comment on this before o proceed ( amateur here ... )
@yanosuke: man that's a rad Earth Spirit! nice work! Also the illustration is just magnificent! Edit: on a second look i think you should add a bit of darker tone in your in-game model on the shoulder crystals, just to give them some depth & translucency like you did in the illustration. Only a minor thing though
I've tried this for ages and never gotten good at it. I hope I can improve on my modeling cause its really something I want to do. Anyway I HAD AN IDEA I blame Broodmothers Lore. What if the only one to live after stepping into the lava tubes of Mount Pyrotheos was somehow Doom? Perhaps a part of the seven trials of hell…
Here's my current project! It's a big crystal sword for Crystal Maiden. It may be a sword, but it works as well as any staff! I've learned a lot about texturing the past few days so hopefully this turns out like I imagine. Hopefully the dang workshop starts working soon too. [edit]Sounds like your problem is the alpha…
Well. I would say you to look more on how Valve create their textures. Gold is not just bright yellow color. Actually gold has reflections and its color varies. Try to look on photo reference and top rated workshop items. Chen is good example what i mean - there are some golden elements in his armor. Look through his…
Hey guys, I'm thinking of making some items, but when I open up the crystal maiden file in Maya (2011 and 13) I cant seem to load textures to her. It says // Error: cgfxShader : "crystal_maiden" unable to load effect. I've tried unlocking attributes and stuff but I can't get it to work. Any ideas? thanks