Hi All! Working on yet another 3D stylized piece in UE5: Stylized Scifi Pumping Station Original Concept by TugoDoomER (Khazykov Vasily) on Deviantart Just finished modelling it (albiet some conscious changes). Here is the Blender render for now: Up Next: -- Bringing it into UE5 -- Painting it in Substance 3D Painter
ah thank you for the draw over! the study never ends✏️✏️✏️ I'll try some standalone heads like you suggested and reference some real people even if I keep the shapes more stylized
Toast Studio is looking for a Stylized VFX (Unity) artist for our VR game The role is remote for a fixed period (3-6 months) with an immediate start Information can be found here: https://80.lv/jobs/stylized-vfx-artist-unity/ Applications accepted via the ad page or Jobs@toast.com.au
We are looking for a 3D Artist that can help us create stylized models for our project in Unity. The main task would be to create different variety models of stylized, viking-theme inspired, structures, of different shapes and sizes. All the examples for every needed structures will be provided upfront. Keeping the poly…
That may seem like a stupid question, but I'm just wondering if there are techniques out there to do it right. Anyone can through something together and call it stylized but if done right it really pops. That's what I'm looking for are some techniques I can use to make my art stylized but not cartoon like.