In Blender there's a function to record an object as you move it while the timeline is activated and it marks keys automaticaly for every frame. This is quite useful. Is ther a similar function in Maya? Thx.
Hello, in blender there's a function that if you have a bunch of vertices selected and then click "to sphere" the vertices arrange themselves going round like a circle. Is there a similar function in 3ds max? Thx for help!
Hey, I'm pretty sure it's pretty easy and I'm missing something easy but i'm unable to access a spinner value inside a function try (destroyDialog blablabla)Catch()Rollout blablabla "Ablablabla"(spinner Spine_Spn "B:" range:[3,5,3] pos:[345,115] width: 50 type:#integerfn a b = ( print b)a Spine_Spn.value)CreateDialog…