Okay... Lighting is the hardest thing ever ): Anyway, here's an update. Still quite a bit to do. Need to fix shadows, add the fire lighting on the floor and make proper fire. That's UDK fire. It doesn't look good, unfortunately. So that's another thing on my to do list.
I will keep going with the art and dev updates... hope you like. FIREMODES The gameplay is tactical, intense, and intuitive partly due to the 3 different fire modes. This is a technical demo of the fire modes, some of the different weapons and the player must manage overheating. https://youtu.be/IfNS4pv9OlY THE TURRET This…
Is it possible to have a beam fire intermittently? It always seems to be constantly on, I'd like it to fire just like a regular particle system with a variable spawn rate. Setting a variable spawn rate does nothing.